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Darkest dungeon review and critique joeseph anderson
Darkest dungeon review and critique joeseph anderson




darkest dungeon review and critique joeseph anderson

Skill changes were great, nothing bad to say, flagellant is interesting, but hard to use (Well, that was the point) one thing i can point out, is that restoration may need some buff, like inithial heal and/or tick power/duration. New roster size needs to be something like 36, 2 of each hero + spare team (not counting DD survivors). Roster size is mainly veterans problem, so why not add district or new stagecoach upgrade that allows you to increase your roster size, that can be unlocked only after beating final boss? That way it will not affect new campaigns. Well, i have solution for this too, kinda. I know, dews already increased roster, but i find myself in situation when I cant dismiss anyone because they have 3 locked good quirks, and we all know how hard is to find good quirk combo, because it is f-ing random. If someone have full lvl6 roster, he probably doesn’t need to grind for 20 weeks for medium infestation level.Īnd that bring me my second point, roster. Simple solution will be speed up rising of infestation level based on roster. And to our annoyance we couldn’t go back right away, instead we had to grind for arbitrary amount of time. In order to get invitations you have to grind in order to rise infestation level, while it is okay for new campaingns, i, and many others, started with old ones. I cant tell much about dungeon itself, because i haven’t progressed far enough, and this is my first problem. And in order to save time i will mainly focus on bad things.

darkest dungeon review and critique joeseph anderson

Reason title says "update", not "DLC" is, that i have some issues with trinket balance, but we will get there.






Darkest dungeon review and critique joeseph anderson