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Directx level 10.0
Directx level 10.0




directx level 10.0 directx level 10.0

The effect is pretty remarkable but the technique is very expensive to utilize on GPUs. This is a pseudo-alternative to Ray Tracing and produces close-to-photo realistic graphics using tiny cubes to calculate global illumination or lightning. It is targeted at reducing the CPU Overhead primarily while introducing new hardware level features and it is worth mentioning that Nvidia is also introducing its own DX12 (and maybe 11.3) feature which is the Voxel Based Global Illumination standard (VXGI). DX12 launching in 2015 with Microsoft Windows 10ĭirect3D 12 is the implementation of the famous API that should have come much earlier but didn't because of either lack of innovation or monopolistic stagnancy.

directx level 10.0

It was previously assumed and has now been confirmed that DX12 will be launching in 2015 alongside Windows 10. However, from the looks of it, they are going to have to wait a while. Arguably inspired from Mantle, the launch of Microsoft's low level API is certainly something gamers look forward to. DirectX 12 is targeted at forming the new API standard after DirectX 11.






Directx level 10.0